Gaussian Splatting · Local-First · Capture to Web

SplatSmith

Turn real spaces into interactive 3D twins — captured, trained and published entirely on your own hardware. Your scans, your machine, your data.

Walk through a real scan

This is a real capture, reconstructed and trained locally with the SplatSmith pipeline, exported as a self-contained web tour — no cloud involved at any step.

[PLACEHOLDER] No local demo tour found at website/public/demo/tour/. Generate one with pnpm --filter @splatsmith/mod-tour run demo:tour-export and copy the demo-out/tour/ folder here — see website/README.md.

Drag to orbit · scroll to zoom · use Prev / Next to follow the tour stops.

A complete splatting workflow, on your desk

SplatSmith takes you from raw video or photos to a shareable interactive 3D scene: reconstruction, Gaussian-splat training, editing and export run as one pipeline in a single desktop app.

Local-first

Reconstruction and training run on your own GPU. No uploads, no waiting on someone else's queue.

Yours to keep

Scans, projects and exports live on your disk in open formats. Your venues and your data never leave the building.

Buy once

A tool you own, not a subscription treadmill. Publish tours and clips wherever you want, as often as you want.

Five ways from capture to output

01

Pipeline

Raw video or photos in — automated reconstruction and training — a finished splat in your project.

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02

Tour

Load a splat, set camera stops and hotspots, export a self-contained web tour and embed it anywhere.

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03

VenueTwin

Calibrate a scanned venue to real-world scale, place stage props, check sightlines, export pitch images.

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04

SplatCut

Load a track, detect the beat, fly a camera through your scan in sync and export a 9:16 clip with audio.

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05

Showcase

Publish to the web: embedded viewers, demo tours and case studies — like the one you're looking at right now.

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Stay in the loop

SplatSmith is in active development. Leave your email and be first in line when early access opens.