Pipeline
Raw video or photos in — automated reconstruction and training — a finished splat in your project.
Working todayGaussian Splatting · Local-First · Capture to Web
Turn real spaces into interactive 3D twins — captured, trained and published entirely on your own hardware. Your scans, your machine, your data.
Live in your browser
This is a real capture, reconstructed and trained locally with the SplatSmith pipeline, exported as a self-contained web tour — no cloud involved at any step.
[PLACEHOLDER] No local demo tour found at
website/public/demo/tour/. Generate one with
pnpm --filter @splatsmith/mod-tour run demo:tour-export
and copy the demo-out/tour/ folder here — see
website/README.md.
Drag to orbit · scroll to zoom · use Prev / Next to follow the tour stops.
What is SplatSmith
SplatSmith takes you from raw video or photos to a shareable interactive 3D scene: reconstruction, Gaussian-splat training, editing and export run as one pipeline in a single desktop app.
Reconstruction and training run on your own GPU. No uploads, no waiting on someone else's queue.
Scans, projects and exports live on your disk in open formats. Your venues and your data never leave the building.
A tool you own, not a subscription treadmill. Publish tours and clips wherever you want, as often as you want.
Workflows
Raw video or photos in — automated reconstruction and training — a finished splat in your project.
Working todayLoad a splat, set camera stops and hotspots, export a self-contained web tour and embed it anywhere.
Working todayCalibrate a scanned venue to real-world scale, place stage props, check sightlines, export pitch images.
Working todayLoad a track, detect the beat, fly a camera through your scan in sync and export a 9:16 clip with audio.
Working todayPublish to the web: embedded viewers, demo tours and case studies — like the one you're looking at right now.
You are hereEarly access
SplatSmith is in active development. Leave your email and be first in line when early access opens.